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Blender Notes › shanebow.com
Blender Notes

Commands

Keys Desc
/ isolate selected
A deselect or select all
Alt-A toggle animation
Shft-A add
Ctrl-A OM popup apply menu
B box select
Shft-B zoom border
Alt-B something about borders??? don't understand yet
Ctrl-B EM bevel edges operation (alternative to Bevel Modifier)
Shift-Ctrl-B EM Bevel Vertices
C circle select
Shft-C cursor to center
Shft-D duplicate
Alt-E extrude menu
Ctrl-E EM Edge popup menu
Shft-E EM Edge Crease: add a crease when two opposing faces ( or rings of edges) selected
F face
G grab
H hide selected
Alt-H unhide
Shft-H hide unselected
I EM inset selected faces, else insert keyframe
Alt-I delete keyframe
Ctrl-I invert selection
M< move to another layer
Alt-M merge selected vertices
N< toggle properties panel
Ctrl-N EDIT MODE recalc normals, other modes open new blend (reload startup)
P separate part of a mesh into its own object
R rotate
Ctrl-R loop cut
Shft-R repeat last action
S scale
Shft-S popup Snap menu
T toggle tools panel
W popup vertex specials menu
X delete
Z toggle wireframe
. bring to center
Ctrl-LMB Edit mode add a vertex
Alt-RMB over edge - selects edge loop
Ctrl-Space toggle 3D manipulator
Shft-Space toggle fullscreen with windows header menu visible
Alt-F10 toggle bigger fullscreen (no header)

Techniques

Origin

Consider scaling a lamp on a desk: Want the lamp to stay on the desk, not go below the desk.
Enable 3D Viewport Pie Menus add-on in preferences(EditPreferences or F4p)

Camera
  • Alt-R clear rotation
Bezier Curves
  • Alt-C close curve
  • F fillgap between two vertex points
  • V set handle type (auto, vector)
  • W subdivide - insert new point between selected
  • X, Select - remove a point
  • X, Segment - cuts curve between two selected points
  • PreferencesThemesLight Theme — curves show up better
  • PreferencesAdd-onsAdd Curve: Curve Tools
  • PreferencesAdd-onsAdd Curve: Extra Objects
  • Colorized Handle Functions
    • Automatic: → smooth flowing curve
    • Vector: → linear, straight line
    • Aligned: → locked to other handle
    • Free: → corner type or free angle
    • "toggle free aligned" → ???
Backdrop in Node Compositor
  • V zoom out
  • Alt-V zoom in
  • Alt-MMB pan
  • Ctrl-LMB,drag to cut a connection between nodes
  • Shft-LMB,drag over a connection to create a reroute node (splitter)
  • H collapse selected node
Make an emitting plane:
  • Cycles - Give you plane an emission shader
  • Blender render - In material settings increase emit value
  • In World enable Indirect Lighting and set Gather to Approximate
Make curtains
  • Add a new mesh, Grid, and set the divisions to something divisible by 3, say 54
  • Tab into edit mode and rotate to vertical
  • Select the top left vertex, skip two vertices, shift select
  • Press Ctrl Shift numpad plus to repeat to last vertex on top right
  • In object properties, add a new vertex group called pinned vertexes, and click assign
  • still in edit mode, press Ctrl H and select hook to new object to tie these vertices to a new empty
  • Tab into object mode, right click and shade smooth
  • In physics properties, add a cloth physics
  • still in physics, open shape menu, and add the vertex group, pinned vertexes, to the Pin Group
  • below that,
Architectural Model
  • Enable built in add-on called Import Images as Planes
  • Import the reference image Shft AImageImages as Planes
    • Be sure Viewport Shading is set to Material Preview
  • Scale the reference image
    • Set units (metric vs imperial) in View Properties
    • Add a vertex and then edit mode to extrude it to a known length in the reference image

Resources